OIYNUP
OIYNUP

For investors and partners

A media franchise
for children aged 2-10

An animated series, educational game, AI companion, and collectible toys in one ecosystem. The series has been airing on Balapan and TV+ since May 18, 2026 under a signed channel agreement. Game launch on August 1, 2026.

KvadrikDomalakTria

Premiere channels

Балапан
TV+

how it works

Series → figurine → game

A child watches an episode, buys a character figurine, scans the QR code, and the hero appears in the game with a story and abilities.

  1. Series
    01

    Series

    The child watches an episode on Balapan and TV+ and gets attached to the heroes.

  2. Figurine
    02

    Figurine

    They buy a collectible hero with a unique QR code.

  3. Game
    03

    Game

    Scanning the QR code drops the hero into the game with their own story.

product economics

Engagement loop

One user pays twice: once for the figurine and again for in-game content. Each new episode creates a reason to return.

01

Series

The child watches the series on Balapan and TV+.

02

Figurine

They buy a collectible hero with a unique QR code.

03

Scan

QR / AR links the hero to the game account.

04

Play

They learn, collect skins, and come back for the next episode.

traction

What is already built

10

episodes

of season one are produced and paid for

12

mechanics

locked for the educational game

2

channels

channel agreement signed: Balapan and TV+

75

skins

in the hero customization system

market

Why now

3M

children aged 2-10 in Kazakhstan

55M

children in CIS countries and Turkic regions

300-600K

target reach over the five-month Kazakhstan airing

Y1 targets

What we are heading toward

300-600K

children reached by the series in the first airing year, Kazakhstan

100K

game installs by the end of 2026, Kazakhstan region

1000 units

AI-pin pilot run in Q4 2026

2

signed multi-format partner integrations by the end of Y1

already signed and shipped

Y1 base

  • Balapan and TV+

    The agreement with both children's channels is signed. Episodes have been airing on the locked schedule since May 18, 2026.

  • Ten season-one episodes

    Season one is paid for, produced, and delivered in Kazakh, Russian, and English.

  • Team of ten

    Producer, developers, methodology lead, designer, and the animation team are committed for year one.

  • Children's game playtest

    The closed playtest started May 18, 2026 in Lolita Udartseva's school with grades 1-2.

  • AI-pin: prototype and references

    Reference units selected, prototype running, pilot-batch specification locked.

team

Who is building it

TK

Temirkhan Kenzhebayev

General producer

Over ten years leading teams and data-driven systems. Producer credits: 3 Kotenka, ZENKO, Prostokvashino, Cry Babies Magic Tears, The Orange Cow. Coordinates the full development cycle and the physical-toys track.

BS

Bekberdi Sharipov

Director, Grinvich Technology LLP

Composer and dubbing director. Disney work: Bolt, Smurfs, Qazynaly Ghalamshar, Chip & Dale, Aladdin 1–3.

DB

Darkhan Babamuratov

Producer, director, screenwriter

Director and screenwriter on the animated films Danyshpan Qarǵa, Ali and Aya, Ademi-Ay, and TTT.

BN

Birzhansat Nugmanov

Animation director, AI specialist

Video engineer. Film and series work includes ALJIR, Bazarbayevtar, Arman Asuy, Tugan Zher, Tamerlane: Spirit of War, Alash Alyptary, and others.

II

Ivan Ivanov

Design lead

Over seven years in digital-product design and design systems. Concept art, visual direction, and oversight of 3D modelling for characters and environments.

IT

Irlen Turlykhanov

Lead developer

Over five years building games in Unity. Code architecture, gameplay mechanics, multiplayer, and the integration of augmented reality and body tracking.

LU

Lolita Udartseva

Lead methodologist

Over seven years in teaching and supplementary-education centres. Owns curriculum design, validation of the question bank, and inclusivity practices.

We are hiring for

2open roles
See open roles

planned hires

AI engineer

Q2-Q3 2026 hire

Owns language-model fine-tuning and OIYNUP AI training on the Kazakh corpus.

Senior Unity developer

Full Y1 hire

Reviews agent-written code and owns gameplay architecture.

Hardware engineer

Q3-Q4 2026 hire

Leads wearable-device pilot and FCC, CE-RED, EAC, EN71 certification.

safety and trust

Parents can relax

We are building a product parents choose for their children because they trust it, not because they gave in.

No ads to children

No banners or referral links inside the game. Monetization runs through figurines and a parent-facing Season Pass.

No aggressive IAP

No loot boxes and no pressure timers. Skins open through in-game currency or Season Pass content.

Data stays in Kazakhstan

Servers stay under KZ jurisdiction. Parents manage the child's profile through a separate dashboard.

Pedagogical validation

Scripts are reviewed by a child psychologist and match age norms for children aged 2-10.

launch plan

Roadmap

January-April 2026

Season one production

10 episodes in Kazakh, Russian, and English

Since May 18, 2026

Premiere on Balapan and TV+

Season-one episodes are airing on two children's channels. The agreement is signed and the cadence is rolling

June 2026

Closed game beta

Lolita Udartseva's school, 5-10 children, first grade 1-2 levels

July 2026

Season two premiere

New animated season and the start of a new season every two months

August 1, 2026

Game launch

Initial release in App Store and Google Play, Kazakhstan region

September 1, 2026

Seasonal content pack

School-year start and expansion into the third quarter curriculum

Q4 2026

OIYNUP AI wearable pilot

Production of 1000 units and shipping to first buyers

Q1 2027

Expansion to Kyrgyzstan

Soft launch from Bishkek and localization for the region

growth map

Where we are heading

A concentric rollout: Kazakhstan as the base, Kyrgyzstan as the next step, then a wider CIS and Turkic region. Every new launch gives the AI companion another language and another cultural layer.

  1. 01Y1, 2026-2027

    Kazakhstan

    3M children

    Base: series premiere on Balapan and TV+, game launch on August 1, 2026, AI-pin pilot in Q4. Series reach target 300-600K children.

  2. 02Late Y1, 2027

    Kyrgyzstan

    +1M children

    Soft launch from Bishkek: content localised to Kyrgyz, partnerships with regional channels and schools.

  3. 03Y2-Y3, 2027-2028

    CIS and the Turkic region

    55M children

    Uzbekistan, Azerbaijan, Turkey. Series in local languages, separate region-specific partnership tracks, local content producers.

institutions

Where we are in conversation

Astana Hub

Incubation and applications

Package being prepared for residency, Seed Money, and grant tracks

Balapan and TV+

Premiere slots

Broadcast schedule confirmed, premiere on May 18, 2026

Kazakhstan MCI

2027 animation tender

Application planned for series financing from year two

two paths

Get
the deck

Leave an email and we will send the business plan with the financial model. Or pick a slot for a 20-minute call.

for investors

20-minute call

No form needed: pick a slot in the calendar. We will walk through the business model and answer questions.